RECFON recently obtained patents from the Ministry of Law and Human Rights of Indonesia for two educational aids in the form of board games named “Kartu Antiadiksi Gadget” (Anti-Gadget Addition Card in English or KAGET in short) and “Boardgame Music” (Music Board Game in English or BOGEM in short). KAGET and BOGEM were the brainchild of Mr Bahar Sungkowo, RECFON’s action research grantee in 2020 and a teacher at Internat Alkausar Junior High School in Sukabumi, West Java.
Mr. Bahar conceptualized KAGET to address gadget addiction among his students in his school and bring their attention back to classroom activities for better academic performance. KAGET is consist of picture cards and a series of sentences that must be paired so that students can understand and avoid gadget addiction. The images contained in the cards vary, ranging from cartoons, real situation conditions, and symbols that are classifed into anti-gadget addiction quartet and couple cards. BOGEM, on the other hand, is a modified snakes and ladders board game that is accompanied by music. The consequences from start to finish through rolling a dice are related to food and nutrition and physical activities. It is aimed at enhancing the knowledge and appreciation of students to establish healthy eating habits and lifestyle.
Anti-gadget addiction was one of the topics in RECFON’s initiative to provide action research grants to school teachers in Indonesia in 2020. Mr. Bahar was among the five recipients of the grants. His research team included dr. Enjeline Hanafi from the Department of Psychiatry, Faculty of Medicine of Universitas Indonesia – Cipto Mangunkusumo Hospital and Ms. Nindhita Priscilla Muharrani, RECFON’s research assistant. Mr. Bahar and his research team were mentored by dr. Indah Suci Widyahening, PhD, RECFON’s research unit manager, and Dr. dr. Kristina Siste from the Department of Psychiatry, Faculty of Medicine of Universitas Indonesia – Cipto Mangunkusumo Hospital. RECFON applied for the patent of KAGET and BOGEM in November 2020.